Blu Habits App

In my third year at the University of Lincoln, I designed a habit-tracking app that utilised augmented reality. I created the app to reduce marine plastic pollution by encouraging the development of pro-environmental behaviour. The user could select up to 5 predefined habits or create their own, track their progress, and earn tokens on completion. Users could then use their tokens to build an augmented reality underwater world. However, should they consistently fail to achieve their goals, plastic bottles would temporarily begin to fill their underwater world.